//
//  AppDelegate.swift
//  USB Meter
//
//  Created by Bogdan Timofte on 01/03/2020.
//  Copyright © 2020 Bogdan Timofte. All rights reserved.
//

import UIKit

//let btSerial = BluetoothSerial(delegate: BSD())
let appData = AppData()
enum Constants {
    static let chartUnderscan: CGFloat = 0.5
    static let chartOverscan: CGFloat = 1 - chartUnderscan
}
// MARK: Clock

// MARK: Debug
public func track(_ message: String = "", file: String = #file, function: String = #function, line: Int = #line ) {
    let date = Date()
    let calendar = Calendar.current
    let hour = calendar.component(.hour, from: date)
    let minutes = calendar.component(.minute, from: date)
    let seconds = calendar.component(.second, from: date)
    print("\(hour):\(minutes):\(seconds) - \(file):\(line) - \(function) \(message)")
}

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {


    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        logRuntimeICloudDiagnostics()
        return true
    }

    private func logRuntimeICloudDiagnostics() {
        #if DEBUG
        let hasUbiquityIdentityToken = FileManager.default.ubiquityIdentityToken != nil
        track("Runtime iCloud diagnostics: ubiquityIdentityTokenAvailable=\(hasUbiquityIdentityToken)")
        #endif
    }

    // MARK: UISceneSession Lifecycle

    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }
}
