USB-Meter / USB Meter / AppDelegate.swift
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Bogdan Timofte authored 2 weeks ago
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//
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//  AppDelegate.swift
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//  USB Meter
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//
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//  Created by Bogdan Timofte on 01/03/2020.
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//  Copyright © 2020 Bogdan Timofte. All rights reserved.
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//
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import UIKit
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//let btSerial = BluetoothSerial(delegate: BSD())
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let appData = AppData()
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enum Constants {
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    static let chartUnderscan: CGFloat = 0.5
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    static let chartOverscan: CGFloat = 1 - chartUnderscan
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}
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// MARK: Clock
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// MARK: Debug
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public func track(_ message: String = "", file: String = #file, function: String = #function, line: Int = #line ) {
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    let date = Date()
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    let calendar = Calendar.current
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    let hour = calendar.component(.hour, from: date)
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    let minutes = calendar.component(.minute, from: date)
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    let seconds = calendar.component(.second, from: date)
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    print("\(hour):\(minutes):\(seconds) - \(file):\(line) - \(function) \(message)")
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}
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
Bogdan Timofte authored a week ago
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        logRuntimeICloudDiagnostics()
Bogdan Timofte authored 2 weeks ago
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        return true
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    }
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Bogdan Timofte authored a week ago
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    private func logRuntimeICloudDiagnostics() {
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        #if DEBUG
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        let hasUbiquityIdentityToken = FileManager.default.ubiquityIdentityToken != nil
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        track("Runtime iCloud diagnostics: ubiquityIdentityTokenAvailable=\(hasUbiquityIdentityToken)")
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        #endif
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    }
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Bogdan Timofte authored 2 weeks ago
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    // MARK: UISceneSession Lifecycle
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    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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        // Called when a new scene session is being created.
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        // Use this method to select a configuration to create the new scene with.
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        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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    }
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    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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        // Called when the user discards a scene session.
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        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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    }
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}