// // AppDelegate.swift // USB Meter // // Created by Bogdan Timofte on 01/03/2020. // Copyright © 2020 Bogdan Timofte. All rights reserved. // import UIKit //let btSerial = BluetoothSerial(delegate: BSD()) let appData = AppData() enum Constants { static let chartUnderscan: CGFloat = 0.5 static let chartOverscan: CGFloat = 1 - chartUnderscan } // MARK: Clock // MARK: Debug public func track(_ message: String = "", file: String = #file, function: String = #function, line: Int = #line ) { let date = Date() let calendar = Calendar.current let hour = calendar.component(.hour, from: date) let minutes = calendar.component(.minute, from: date) let seconds = calendar.component(.second, from: date) print("\(hour):\(minutes):\(seconds) - \(file):\(line) - \(function) \(message)") } @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { logRuntimeICloudDiagnostics() return true } private func logRuntimeICloudDiagnostics() { #if DEBUG let hasUbiquityIdentityToken = FileManager.default.ubiquityIdentityToken != nil track("Runtime iCloud diagnostics: ubiquityIdentityTokenAvailable=\(hasUbiquityIdentityToken)") #endif } // MARK: UISceneSession Lifecycle func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { // Called when a new scene session is being created. // Use this method to select a configuration to create the new scene with. return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) { // Called when the user discards a scene session. // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. // Use this method to release any resources that were specific to the discarded scenes, as they will not return. } }